var GameDeckController =  Class.create({
	
	initialize: function(){
		
	},
	
	init:function(o){
		var _this = this;
		if(o['model'] != null) _this._model = o['model'];
	},
	
	getRole:function(){
		this._model.getRole();
	},
	getCharacter:function(){
		this._model.getCharacter();
	},
	startGame:function(){
		this._model.startGame();
	},
	pass:function(){
		this._model.pass();
	}
	
});
